nota 1.90 + Spring 103.0+
resolve problem of the engine default shading is much worse than before
probably utilize ZK hack: shaders\GLSL\infoLOS.lua
nota 1.91 & nota 1.92
part of
main news in 1.92
GENERAL
- increased LOS LOD
- features HP fix working again, much more HP for each wreckage
- related crushing powers increased so heavy tanks or mechs are able to crush wreckages and cheap units
UNITS
- Arm Commander moved to medium armor class and core ones to heavy armor class
- All commanders light laser speed increased 3x (610 -> 1830)
- Warp gate commanders HP increased to 200 % (5800 -> 11600)
UI
- tweaking the air area attack widget to give planes enough targets
FIXES
- improved refactored reverse to work better with old pathplanner
- fixing warriors path tile
fair mapping prototype
As user of AI tool I want to have some visual debug of tactical sensors.
Plan
- make sensors which collect local mapping
- draw results in new widget similar way as old NOE tactical debug
- optimizations are not necessary, but keep the character of the local data collection (some radius around active BETS groups)
- compared to old NOE mapping this is fair system, no cheating :cool:
Add effect to visually identify AI-controlled units. It should be other optional module (widget)
We use two icons for units controlled by AI
unlocked
units still receive orders from playerlocked
units is not possible even select, there are not responsive since the lock is removed via BTController- once AI widgets crash, lock is automatically removed
fake player demo
acceptance criteria
simple widget which
- makes primitive group management
- evaluate goal function once per second for each group
- there is goal for group of peewees which call one of the bets commands as player would do
- only necessary action in game needed is spawning few peewees
- quality of code is not important, this is just prove of concept
BETS commands II + III
As part of the AI tool development we improve nota's backend as well. During the integration process I created system which allows players to add custom commands on their units. They can be used by any AI system or external component/system player will connect to our game.
continues from
based on
return selection widget!
Done as part of nota 1.91 & nota 1.92
We can proudly say that thanks to widget API fixes performed by our allied BETS AI team I was able to re-enable the old cool selection widget.
Enjoy!
nota 1.90r
part of
main news
- new ai autotest
- new spacebugs graphics
- making uw-tanks faster in big depths
nota 1.90q
part of
main news
- area attack - make sure you check how e.g.
hellfish
works with area attack now - pyro graphics enhanced
- estorages effects
- fusions effects
- spacebugs fighting witout major errors
- airplanes orders - its possible to set microAI settings even during refueling
- bugfixes - submarines
- balances - some long time expected
balances 1.90
related to
new core reactors
our core fusions are the worst looking ones in Spring games, lets upgrade them btw